Is “Seed” the next generation of MMORPGs? It seems to have quite a few features I really miss in WoW: Seed the game – Features
The advanced AI gives each NPC its own personality, motivations and goals.
Evolving game world:
Democratic votes and player actions decide in which direction the game evolves
There seems to be the possibility of one player giving quests to others … I think I must try this game despite the space setting ….
Found via the Escapist, here is what they write about Seed in their article about “Griefing”
It’s exciting to see a game give players so much control over their environment, but the real excitement in Seed will come when players begin to build on top of the software’s gameplay mechanics, as they inevitably will. The Administrators who control The Tower’s equipment can make their choices based on any criteria, after all. A creative group of Administrators could potentially use their power to control the Da Vinci society itself at a level beyond gameplay. Administrators will inevitably be lobbied to devote resources to terraforming, to genetic experimentation on seedlings, or on other pursuits.
But imagine a group of Administrators who made their choices based not on which technology they preferred, but on social criteria instead, granting access only to those players who followed an emergent set of rules put in place by the Administrators themselves. Administrators might grant access only to players who did not use profanity, to players who logged on every day, to players who paid a certain amount in “taxes” to the Administrators or to some other arbitrarily selected group.
I find this sounds very very interesting ….